The Scene Systems Pre-Render Event.
This event is dispatched by a Scene during the main game loop step.
The event flow for a single step of a Scene is as follows:
Listen to this event from a Scene using
A Scene will only render if it is visible. This event is dispatched after the Scene Display List is sorted and before the Scene is rendered.
|renderer||Phaser.Renderer.Canvas.CanvasRenderer | Phaser.Renderer.WebGL.WebGLRenderer||
The renderer that rendered the Scene.