Internal method, called automatically by the game step. Monitors the elapsed time and resize interval to see if a parent bounds check needs to take place.
name | type | description |
---|---|---|
time | number |
The time value from the most recent Game step. Typically a high-resolution timer value, or Date.now(). |
delta | number |
The delta value since the last frame. This is smoothed to avoid delta spikes by the TimeStep class. |