Renders the Convex Hull for a single Matter Body to the given Phaser Graphics Game Object.
This method is used internally by the Matter Debug Renderer, but is also exposed publically should you wish to render a Body hull to your own Graphics instance.
name | type | arguments | Default | description |
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body | MatterJS.BodyType |
The Matter Body to be rendered. |
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graphics | Phaser.GameObjects.Graphics |
The Graphics object to render to. |
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hullColor | number |
The color used to render the hull. |
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lineThickness | number | <optional> | 1 |
The hull line thickness. |
This Matter World instance for method chaining.