Set this Game Object to create and use a new Body based on the configuration object given.
Calling this method resets previous properties you may have set on the body, including plugins, mass, friction, etc. So be sure to re-apply these in the options object if needed.
name | type | arguments | description |
---|---|---|---|
config | string | Phaser.Types.Physics.Matter.MatterSetBodyConfig |
Either a string, such as |
|
options | Phaser.Types.Physics.Matter.MatterBodyConfig | <optional> |
An optional Body configuration object that is used to set initial Body properties on creation. |
This Game Object.