Checks the given coordinates to see if any vertices of the given bodies contain it.
If no bodies are provided it will search all bodies in the Matter World, including within Composites.
The coordinates should be transformed into the Matter World coordinate system in advance. This happens by default with Input Pointers, but if you wish to use coordinates from another system you may need to transform them before passing them.
The horizontal coordinate of the point.
The vertical coordinate of the point.
An array of bodies to check. If not provided it will search all bodies in the world.
An array of bodies which contain the given point.