Phaser API Documentation

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POINTER_MOVE

Description:

The Pointer Move Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer is moved anywhere.

Listen to this event from within a Scene using: this.input.on('pointermove', listener).

The event hierarchy is as follows:

  1. GAMEOBJECT_POINTER_MOVE
  2. GAMEOBJECT_MOVE
  3. POINTER_MOVE

With the top event being dispatched first and then flowing down the list. Note that higher-up event handlers can stop the propagation of this event.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

currentlyOver Array.<Phaser.GameObjects.GameObject>

An array containing all interactive Game Objects that the pointer was over when the event was created.

Since: 3.0.0