Phaser API Documentation



The Pointer Drag End Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer stops dragging a Game Object.

Listen to this event from within a Scene using: this.input.on('dragend', listener).

To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG_END event instead.


name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The interactive Game Object that this pointer stopped dragging.

Since: 3.0.0