Phaser API Documentation

  Version: 
DRAG

Description:

The Pointer Drag Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer moves while dragging a Game Object.

Listen to this event from within a Scene using: this.input.on('drag', listener).

A Pointer can only drag a single Game Object at once.

To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG event instead.

Parameters:

name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The interactive Game Object that this pointer is dragging.

dragX number

The x coordinate where the Pointer is currently dragging the Game Object, in world space.

dragY number

The y coordinate where the Pointer is currently dragging the Game Object, in world space.

Since: 3.0.0