Phaser API Documentation

  Version: 
load([matrix2D])

Description:

Called automatically during render.

This method performs matrix ITRS and then stores the resulting value in the uViewMatrix uniform. It then sets up the vertex buffer and shader, updates and syncs the uniforms ready for flush to be called.

Parameters:

name type arguments description
matrix2D Phaser.GameObjects.Components.TransformMatrix <optional>

The transform matrix to use during rendering.

Since: 3.17.0