Creates a pie-chart slice shape centered at x
, y
with the given radius.
You must define the start and end angle of the slice.
Setting the anticlockwise
argument to true
creates a shape similar to Pacman.
Setting it to false
creates a shape like a slice of pie.
This method will begin a new path and close the path at the end of it.
To display the actual slice you need to call either strokePath
or fillPath
after it.
name | type | arguments | Default | description |
---|---|---|---|---|
x | number |
The horizontal center of the slice. |
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y | number |
The vertical center of the slice. |
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radius | number |
The radius of the slice. |
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startAngle | number |
The start angle of the slice, given in radians. |
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endAngle | number |
The end angle of the slice, given in radians. |
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anticlockwise | boolean | <optional> | false |
Whether the drawing should be anticlockwise or clockwise. |
overshoot | number | <optional> | 0 |
This value allows you to overshoot the endAngle by this amount. Useful if the arc has a thick stroke and needs to overshoot to join-up cleanly. |
This Game Object.