Passes all Game Objects in this Container to the given callback.
A copy of the Container is made before passing each entry to your callback. This protects against the callback itself modifying the Container.
If you know for sure that the callback will not change the size of this Container
then you can use the more performant Container.iterate
method instead.
name | type | arguments | description |
---|---|---|---|
callback | function |
The function to call. |
|
context | object | <optional> |
Value to use as |
args | * | <optional> |
Additional arguments that will be passed to the callback, after the child. |
This Container instance.