Phaser API Documentation

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Description:

A handy reference to the 'main' camera. By default this is the first Camera the Camera Manager creates. You can also set it directly, or use the makeMain argument in the add and addExisting methods. It allows you to access it from your game:

var cam = this.cameras.main;

Also see the properties camera1, camera2 and so on.

Since: 3.0.0