Phaser API Documentation

  Version: 
WebGLPipelineUniformsConfig
Properties:
name type description
name string

The name of the uniform as defined in the shaders.

location WebGLUniformLocation

The pipeline will set it when the program is linked.

value1 any

The cached value1.

value2 any

The cached value2.

value3 any

The cached value3.

value4 any

The cached value4.

Type:
object