Phaser API Documentation

  Version: 
ParticleEmitterEdgeZoneConfig
Properties:
name type arguments Default description
source Phaser.Types.GameObjects.Particles.EdgeZoneSource

A shape representing the zone. See Phaser.GameObjects.Particles.Zones.EdgeZone#source.

type string

'edge'.

quantity number

The number of particles to place on the source edge. Set to 0 to use stepRate instead.

stepRate number <optional>

The distance between each particle. When set, quantity is implied and should be set to 0.

yoyo boolean <optional> false

Whether particles are placed from start to end and then end to start.

seamless boolean <optional> true

Whether one endpoint will be removed if it's identical to the other.

Type:
object