Internally used method to keep track of the tile indexes that collide within a layer. This
updates LayerData.collideIndexes to either contain or not contain the given tileIndex
.
name | type | description |
---|---|---|
tileIndex | number |
The tile index to set the collision boolean for. |
collides | boolean |
Should the tile index collide or not? |
layer | Phaser.Tilemaps.LayerData |
The Tilemap Layer to act upon. |