Phaser API Documentation

<static> SetCollisionFromCollisionGroup(collides, recalculateFaces, layer)


Sets collision on the tiles within a layer by checking each tile's collision group data (typically defined in Tiled within the tileset collision editor). If any objects are found within a tile's collision group, the tile's colliding information will be set. The collides parameter controls if collision will be enabled (true) or disabled (false).


name type description
collides boolean

If true it will enable collision. If false it will clear collision.

recalculateFaces boolean

Whether or not to recalculate the tile faces after the update.

layer Phaser.Tilemaps.LayerData

The Tilemap Layer to act upon.