Phaser API Documentation

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<static> Randomize(tileX, tileY, width, height, indexes, layer)

Description:

Randomizes the indexes of a rectangular region of tiles (in tile coordinates) within the specified layer. Each tile will receive a new index. If an array of indexes is passed in, then those will be used for randomly assigning new tile indexes. If an array is not provided, the indexes found within the region (excluding -1) will be used for randomly assigning new tile indexes. This method only modifies tile indexes and does not change collision information.

Parameters:

name type description
tileX number

The left most tile index (in tile coordinates) to use as the origin of the area.

tileY number

The top most tile index (in tile coordinates) to use as the origin of the area.

width number

How many tiles wide from the tileX index the area will be.

height number

How many tiles tall from the tileY index the area will be.

indexes Array.<number>

An array of indexes to randomly draw from during randomization.

layer Phaser.Tilemaps.LayerData

The Tilemap Layer to act upon.

Since: 3.0.0