Phaser API Documentation

<static> IsometricWorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer)


Converts from world XY coordinates (pixels) to isometric tile XY coordinates (tile units), factoring in the layer's position, scale and scroll. This will return a new Vector2 object or update the given point object.


name type description
worldX number

The x coordinate to be converted, in pixels, not tiles.

worldY number

The y coordinate to be converted, in pixels, not tiles.

snapToFloor boolean

Whether or not to round the tile coordinate down to the nearest integer.

point Phaser.Math.Vector2

A Vector2 to store the coordinates in. If not given a new Vector2 is created.

camera Phaser.Cameras.Scene2D.Camera

The Camera to use when calculating the tile index from the world values.

layer Phaser.Tilemaps.LayerData

The Tilemap Layer to act upon.


The XY location in tile units.