Sets the given Game Objects texture
and frame
properties so that it uses
the Texture and Frame specified in the key
and frame
arguments to this method.
name | type | arguments | description |
---|---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object the texture would be set on. |
|
key | string |
The unique string-based key of the Texture. |
|
frame | string | number | <optional> |
The string or index of the Frame. |
The Game Object the texture was set on.