Adds a new sound to the sound manager and plays it. The sound will be automatically removed (destroyed) once playback ends. This lets you play a new sound on the fly without the need to keep a reference to it.
Asset key for the sound.
|extra||Phaser.Types.Sound.SoundConfig | Phaser.Types.Sound.SoundMarker||<optional>||
An optional additional object containing settings to be applied to the sound. It could be either config or marker object.
Whether the sound started playing successfully.