Destroys all shaders currently set in the
WebGLPipeline.shaders array and then parses the given
config object, extracting the shaders from it, creating
WebGLShader instances and finally
setting them into the
shaders array of this pipeline.
This is a destructive process. Be very careful when you call it, should you need to.
The configuration object for this WebGL Pipeline.
This WebGLPipeline instance.