This method is called as a result of the
WebGLPipeline.batchQuad method, right after a quad
belonging to a Game Object has been added to the batch. When this is called, the
renderer has just performed a flush.
It calls the
onDraw hook followed by the
onPostBatch hook, which can be used to perform
additional Post FX Pipeline processing.
|gameObject||Phaser.GameObjects.GameObject | Phaser.Cameras.Scene2D.Camera||<optional>||
The Game Object or Camera that invoked this pipeline, if any.
This WebGLPipeline instance.