This method is called by the WebGLPipeline.batchQuad
method, right after a quad
belonging to a Game Object has been added to the batch. It causes a batch
flush, then calls the postBatch
method on the post-fx pipelines belonging to the
Game Object.
name | type | description |
---|---|---|
gameObject | Phaser.GameObjects.GameObject |
The Game Object that was just added to the batch. |