Set the body on the Game Object to a polygon shape.
Calling this methods resets previous properties you may have set on the body, including plugins, mass, friction, etc. So be sure to re-apply these in the options object if needed.
name | type | arguments | description |
---|---|---|---|
sides | number |
The number of sides the polygon will have. |
|
radius | number |
The "radius" of the polygon, i.e. the distance from its center to any vertex. This is also the radius of its circumcircle. |
|
options | Phaser.Types.Physics.Matter.MatterBodyConfig | <optional> |
An optional Body configuration object that is used to set initial Body properties on creation. |
This Game Object.