Phaser API Documentation

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onDown(pointer)

Description:

A Pointer has been pressed down onto the Scene.

If this Constraint doesn't have an active Pointer then a hit test is set to run against all active bodies in the world during the next call to update. If a body is found, it is bound to this constraint and the drag begins.

Parameters:

name type description
pointer Phaser.Input.Pointer

A reference to the Pointer that was pressed.

Since: 3.0.0