Phaser API Documentation

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addPointer([quantity])

Description:

Adds new Pointer objects to the Input Manager.

By default Phaser creates 2 pointer objects: mousePointer and pointer1.

You can create more either by calling this method, or by setting the input.activePointers property in the Game Config, up to a maximum of 10 pointers.

The first 10 pointers are available via the InputPlugin.pointerX properties, once they have been added via this method.

Parameters:

name type arguments Default description
quantity number <optional> 1

The number of new Pointers to create. A maximum of 10 is allowed in total.

Returns:
Description:

An array containing all of the new Pointer objects that were created.

Type:
Examples:
Since: 3.10.0