Internal method that handles the drawing of an array of children.
name | type | arguments | description |
---|---|---|---|
key | string |
The key of the texture to be used, as stored in the Texture Manager. |
|
frame | string | number | <optional> |
The name or index of the frame within the Texture. |
x | number | <optional> |
The x position to offset the Game Object by. |
y | number | <optional> |
The y position to offset the Game Object by. |
alpha | number | <optional> |
The alpha to use. If not specified it uses the |
tint | number | <optional> |
The tint color to use. If not specified it uses the |