Translates the view position of this Mesh on the z axis by the given amount.
As the default
panZ value is 0, vertices with
z=0 (the default) need special care or else they will not display as they are behind the camera.
mesh.panZ(mesh.height / (2 * Math.tan(Math.PI / 16))), which will interpret vertex geometry 1:1 with pixel geometry (or see
The amount to pan by.