Phaser API Documentation

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dynamicBitmapText(config, [addToScene])

Description:

Creates a new Dynamic Bitmap Text Game Object and returns it.

Note: This method will only be available if the Dynamic Bitmap Text Game Object has been built into Phaser.

Parameters:

name type arguments description
config Phaser.Types.GameObjects.BitmapText.BitmapTextConfig

The configuration object this Game Object will use to create itself.

addToScene boolean <optional>

Add this Game Object to the Scene after creating it? If set this argument overrides the add property in the config object.

Returns:
Description:

The Game Object that was created.