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Phaser API Documentation
Version:
Namespaces
Classes
Events
Game Objects
Physics
Scenes
Changelog
Member of:
Phaser.Cameras.Scene2D.Effects.Fade
effectComplete()
Description:
Called internally when the effect completes.
Fires:
Phaser.Cameras.Scene2D.Events.FADE_IN_COMPLETE
Phaser.Cameras.Scene2D.Events.FADE_OUT_COMPLETE
Since:
3.5.0
Source:
src/cameras/2d/effects/Fade.js
(Line
330
)
Possible examples