Shakes the Camera by the given intensity over the duration specified.
name | type | arguments | Default | description |
---|---|---|---|---|
duration | number | <optional> | 100 |
The duration of the effect in milliseconds. |
intensity | number | Phaser.Math.Vector2 | <optional> | 0.05 |
The intensity of the shake. |
force | boolean | <optional> | false |
Force the shake effect to start immediately, even if already running. |
callback | function | <optional> |
This callback will be invoked every frame for the duration of the effect. It is sent two arguments: A reference to the camera and a progress amount between 0 and 1 indicating how complete the effect is. |
|
context | any | <optional> |
The context in which the callback is invoked. Defaults to the Scene to which the Camera belongs. |
This Camera instance.