Calculates what the Camera.scrollX and scrollY values would need to be in order to move the Camera so it is centered on the given x and y coordinates, without actually moving the Camera there. The results are clamped based on the Camera bounds, if set.
name | type | arguments | description |
---|---|---|---|
x | number |
The horizontal coordinate to center on. |
|
y | number |
The vertical coordinate to center on. |
|
out | Phaser.Math.Vector2 | <optional> |
A Vector2 to store the values in. If not given a new Vector2 is created. |
The scroll coordinates stored in the x
and y
properties.