Stops the current animation from playing when it next sets the given frame. If this frame doesn't exist within the animation it will not stop it from playing.
It then dispatches the
If no animation is running, no events will be dispatched.
If there is another animation in the queue (set via the
chain method) then it will start playing,
when the current one stops.
The frame to check before stopping this animation.
The Game Object that owns this Animation Component.