Waits for the current animation to complete the
repeatCount number of repeat cycles, then starts playback
of the given animation.
You can use this to ensure there are no harsh jumps between two sets of animations, i.e. going from an idle animation to a walking animation, by making them blend smoothly into each other.
If no animation is currently running, the given one will start immediately.
|key||string | Phaser.Animations.Animation | Phaser.Types.Animations.PlayAnimationConfig||
The string-based key of the animation to play, or an Animation instance, or a
How many times should the animation repeat before the next one starts?
The Game Object that owns this Animation Component.