Passes all provided Game Objects to the Input Manager to enable them for input with identical areas and callbacks.
|items||array | Array.<Phaser.GameObjects.GameObject>||
An array of Game Objects. The contents of this array are updated by this Action.
Either an input configuration object, or a geometric shape that defines the hit area for the Game Object. If not specified a Rectangle will be used.
A callback to be invoked when the Game Object is interacted with. If you provide a shape you must also provide a callback.
The array of Game Objects that was passed to this Action.