Takes an array of Game Objects and positions them at random locations within the Circle.
If you wish to pass a
Phaser.GameObjects.Circle Shape to this function, you should pass its
|items||array | Array.<Phaser.GameObjects.GameObject>||
An array of Game Objects. The contents of this array are updated by this Action.
The Circle to position the Game Objects within.
The array of Game Objects that was passed to this Action.