Takes an array of Game Objects and positions them on evenly spaced points around the perimeter of a Circle.
If you wish to pass a
Phaser.GameObjects.Circle Shape to this function, you should pass its
|items||array | Array.<Phaser.GameObjects.GameObject>||
An array of Game Objects. The contents of this array are updated by this Action.
The Circle to position the Game Objects on.
Optional angle to start position from, in radians.
Optional angle to stop position at, in radians.
The array of Game Objects that was passed to this Action.