name | type | arguments | Default | description |
---|---|---|---|---|
scale | number | <optional> | 1 |
A value between 0 and 1. Controls the size of this Render Target in relation to the Renderer. A value of 1 matches it. 0.5 makes the Render Target half the size of the renderer, etc. |
minFilter | number | <optional> | 0 |
The minFilter mode of the texture. 0 is |
autoClear | boolean | <optional> | true |
Controls if this Render Target is automatically cleared (via |
name | type | description |
---|---|---|
enum | GLenum |
The data type of the attribute, i.e. |
size | number |
The size, in bytes, of the data type. |
name | type | description |
---|---|---|
name | string |
The name of the attribute as defined in the vertex shader. |
size | number |
The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc. |
type | GLenum |
The data type of the attribute. Either |
offset | number |
The offset, in bytes, of this attribute data in the vertex array. Equivalent to |
normalized | boolean |
Should the attribute data be normalized? |
enabled | boolean |
You should set this to |
location | number |
You should set this to |
name | type | arguments | Default | description |
---|---|---|---|---|
name | string |
The name of the attribute as defined in the vertex shader. |
||
size | number |
The number of components in the attribute, i.e. 1 for a float, 2 for a vec2, 3 for a vec3, etc. |
||
type | Phaser.Types.Renderer.WebGL.WebGLConst |
The data type of the attribute, one of the |
||
normalized | boolean | <optional> | false |
Should the attribute data be normalized? |
name | type | arguments | Default | description |
---|---|---|---|---|
game | Phaser.Game |
The Phaser.Game instance that owns this pipeline. |
||
name | string | <optional> |
The name of the pipeline. |
|
topology | GLenum | <optional> | gl.TRIANGLES |
How the primitives are rendered. The default value is GL_TRIANGLES. Here is the full list of rendering primitives: (https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/Constants). |
vertShader | string | <optional> |
The source code, as a string, for the vertex shader. If you need to assign multiple shaders, see the |
|
fragShader | string | <optional> |
The source code, as a string, for the fragment shader. Can include |
|
batchSize | number | <optional> |
The number of quads to hold in the batch. Defaults to |
|
vertexSize | number | <optional> |
The size, in bytes, of a single entry in the vertex buffer. Defaults to Float32Array.BYTES_PER_ELEMENT * 6 + Uint8Array.BYTES_PER_ELEMENT * 4. |
|
vertices | Array.<number> | Float32Array | <optional> |
An optional Array or Typed Array of pre-calculated vertices data that is copied into the vertex data. |
|
attributes | Phaser.Types.Renderer.WebGL.WebGLPipelineAttributesConfig | <optional> |
An array of shader attribute data. All shaders bound to this pipeline must use the same attributes. |
|
shaders | Array.<Phaser.Types.Renderer.WebGL.WebGLPipelineShaderConfig> | <optional> |
An array of shaders, all of which are created for this one pipeline. Uses the |
|
forceZero | boolean | <optional> | false |
Force the shader to use just a single sampler2d? Set for anything that extends the Single Pipeline. |
renderTarget | boolean | number | Array.<Phaser.Types.Renderer.WebGL.RenderTargetConfig> | <optional> |
Create Render Targets for this pipeline. Can be a number, which determines the quantity, a boolean (sets quantity to 1), or an array of Render Target configuration objects. |
name | type | arguments | description |
---|---|---|---|
name | string | <optional> |
The name of the shader. Doesn't have to be unique, but makes shader look-up easier if it is. |
vertShader | string | <optional> |
The source code, as a string, for the vertex shader. If not given, uses the |
fragShader | string | <optional> |
The source code, as a string, for the fragment shader. Can include |
attributes | Phaser.Types.Renderer.WebGL.WebGLPipelineAttributesConfig | <optional> |
An array of shader attribute data. All shaders bound to this pipeline must use the same attributes. |
name | type | description |
---|---|---|
name | string |
The name of the uniform as defined in the shaders. |
location | WebGLUniformLocation |
The pipeline will set it when the program is linked. |
value1 | any |
The cached value1. |
value2 | any |
The cached value2. |
value3 | any |
The cached value3. |
value4 | any |
The cached value4. |