Phaser API Documentation

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Event: READY


This internal event signifies that the Texture Manager is now ready and the Game can continue booting.

When a Phaser Game instance is booting for the first time, the Texture Manager has to wait on a couple of non-blocking async events before it's fully ready to carry on. When those complete the Texture Manager emits this event via the Game instance, which tells the Game to carry on booting.

Since: 3.16.1