Phaser API Documentation

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The Pointer Drag Start Input Event.

This event is dispatched by the Input Plugin belonging to a Scene if a pointer starts to drag any Game Object.

Listen to this event from within a Scene using: this.input.on('dragstart', listener).

A Pointer can only drag a single Game Object at once.

To listen for this event from a specific Game Object, use the GAMEOBJECT_DRAG_START event instead.


name type description
pointer Phaser.Input.Pointer

The Pointer responsible for triggering this event.

gameObject Phaser.GameObjects.GameObject

The interactive Game Object that this pointer is dragging.

Since: 3.0.0